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Dev Blog

Unproductive production

DevelopmentPosted by TC Games 22 Sep, 2017 09:28AM
It's been over a week since my last update, the key themes being organisation and focus...

...neither of those things have held since that post.

The as yet unnamed rogue-like action RPG has been on the low burn with a few key items coming through, but there have been a couple of little side projects that have jumped in front. I got distracted (again) but at least it was productive. Unproductive production? Maybe?

The side projects are mobile apps, they're fun little projects that don't take as much to see through from start to finish, which is sort of what I need at this point. I have recently realised how much I have bitten off with trying to make a more traditional video game which isn't even all that complex if I am honest with myself. However, feeling the enormity of the task that lies ahead, I decided a side project or two would be pretty good, especially getting them through to completion.

The as yet unnamed mobile games will hopefully be making their way to Android and iOS in the coming month(s) but with the action RPG continuing slowly. I still want to get a playable prototype out by end of month and there's only 3 key things required for that to happen, so I don't feel quite so bad about that.

Hopefully more fruitful posts will follow soon.

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